Search Results for -
Product Type: Toys
Age: Early Elementary School Years
Categories: Games
Subcategories: Math Games and Equipment

 


2012 Award
Who's Counting?
(Teacher’s Professional Resources $24.99 Score:)

Unlike a lot of math equation card games, this one has a little story built in that involves the Whozits and the danger of being destroyed by the Green Goo. Players do their best to stop the advance of the Green Goo by making equations—but watch out. Your opponent can snap a negative card on your card and change everything! There are steal cards, too! There are lots of rules, opportunities to use all four operations, as in addition, subtractions, multiplication and division. Once players have the hang of it, strategy can step in and save the Whozits in Wherezit. 8 & up.

Age: Early School Years, Later School Years. Award Year: 2012.

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Pigzup!
(Blue Orange Games $19.98 Score:)

Put your pigzup when you are the first to stack the pigs. Sound easy? Not really. The game begins with players turning their cards over. As soon as two have matching cards they race to be the first to stack the number on the card and put their hands up and holler Pigsup! But wait—it’s not that easy. You have to roll a die and follow the way you stack ‘em. You may have to do it with your two index fingers, with one hand or by the pig’s felt ears. A quick 10-minute game for 2-4 players. They say 4 & up.
The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Preschool, Early School Years. Award Year: 2010. Click here to purchase the product on Amazon.com.

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2010 Award
Zingo! 123
(ThinkFun $19 Score:)

Players will love the magical mechanism that allows numeral chips to appear. Players must call out to claim a numeral that matches their playing card. First to fill the bingo like card is the winner. Playing cards have simple matching on one side and images of math facts on the reverse. So, this is a game that can be played at two levels, depending on the age and math level of the players. The math facts go into the teens, so this is not a game for young preschoolers. Indeed, we suggest that although the game is marked 4 & up, this is more like a game for 1st and 2nd graders. Some fives will like the matching side, but many will not have good enough grasp of 11 and 12 to be able to respond as quickly as the game-play usually goes. The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2010. Click here to purchase the product on Amazon.com.

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2009 Award
Feeding Frenzy
(International Playthings $12.95 Score:)

Lots of little fish in different colors are spilled out on the table top. Players take their big piranha and when “it” throws the color die they all race to catch as many of that color fish in the jaws of their big piranhas. Player with the most fish of the right color get to keep the fish in a personal pile. Others must put the fish back. If you caught a fish of the wrong color you not only put it back, you lose your next turn. The game ends when all the fish have been caught and the winner is the one with the most fish caught. We suggest you store the fish in a plastic bag so they do not get lost when you put the game away. 5 & up.
        The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.
 

Age: Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

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1996 Awards
Pretend & Play Calculator Cash Register
(Learning Resources $49.95 Score:) A solar-powered register comes loaded with working calculator and digital display, plus play money and a credit card. A marvelous tool for pretend and math skills. Says 3 & up but this is a solid choice for school-aged kids who are learning to use a calculator. Expensive but better made than any other. Also recommended, Talking Scanner ($16.95) has barcode stickers for digital read-outs. Takes practice to make it work. SNAP INFO: Learning to count and make change is a lot more fun with a toy register. This one is solar-powered with working calculator and digital display. It comes loaded with play money and a credit card. Fun for pretend and math skills. Adding real coins is even better! This is a solid choice for school-aged kids learning to use a calculator. Also interesting: a Talking Scanner ($16.95) with barcode stickers to add to products for digital read-outs with or without sound. But be forewarned: it takes practice to get the scanner's sound to work.

Age: Preschool,Early School Years. Award Year: 1996.

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1999 Award
Sum Swamp
(Learning Resources $12.95 Score:) Players toss three dice, one with plus or minus signs as they move their critter through the swamp where they sometimes have to deal with odds and evens. Right on the mark for late first, early second grade. Also top rated, Timing it Right (good for reinforcing clock concepts). 7 & up.

Age: Early School Years. Award Year: 1999.

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Award
Money Bags
(Learning Resources $12.95 Score:) Players move along the game board by earning money for different activities. Provides lots of opportunity for making change and exchanging values! 7 & up.

Age: Early School Years. Award Year: .

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Awards
Unifix Ready for Math Kit
(Didax $24 Score:) Beginning math students use these cubes, book, and stickers for understanding early math concepts.

Age: Early School Years,Later School Years. Award Year: .

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Awards
Primary Time Teacher Learning Clock Junior
(Learning Resources $14.95 Score:) As kids move the minute hand, the synchronized and color-coded digital display also tells the time in 5-minute increments.

Age: Early School Years,Later School Years. Award Year: .

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2002 Awards
Countdown
(Cadaco $15.99 Score:) Hands down, one of the best math games ever! A quick two player game that can be played by kids of mixed ages and math ability. It's played with dice on an uncomplicated wooden board. Each player has 10 wooden pegs that flip. The object is to be the first player to turn over all your pegs by rolling dice. Players may add, subtract, multiply or divide the numbers they roll in order to get the number the combination that makes the number they need. 6 and up. (800) 621-5426. SNAP INFO: No special adaptation is needed for this excellent math game that can be used for beginners and beyond.

Age: Early School Years,Later School Years. Award Year: 2002.

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