Search Results for -
Product Type: Toys
Age: Late Elementary School Years
Categories: Games

 


2014 Award
Gamewright Qwixx
(Gamewright $12 Score:)

Of the new games from Gamewright this season, Qwixx is the most challenging but ultimately our testers liked it  once they got the hang of the game play. The set comes with six dice, two white, one red, one, blue, one green and one yellow.  The color of dice is important to how the game works.  The set also comes with 100 score sheets that have numbers that are color-coded.

The "active" player first rolls the two white dice.  The player then takes that number and crosses it out on one of the color-coded lines.  Other players can follow suit but they are not required to do so. The active player combines one of the white die with one of the colored die. That number and color is then marked off on the corresponding line. Other players can again do the same, but are not required to do so. The dice then passes to the next player.

What complicates the game is that once you mark off a number on the color-coded grid you can not mark off any future number to the left of that number. Trust me, this makes sense and adds to the challenge of the game.  There will be times when you can't mark any numbers off-- you then have to check off the penalty box. If you mark off all four penalty boxes, the round is over.

At the end of the game points are given for the number of marks on each line. The penalties are taken off your score. The player with the highest score wins.

While this is marked for 8 & up, we'd say more like 10 and up unless your child is very at ease with dice/math games.

Age: Later School Years, Tweens. Award Year: 2014.

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2014 Award
Gamewright Dodge Dice
(Gamewright $12 Score:)

Unlike many dice games, the goal in Dodge Dice is to avoid points. The game comes with 10 dice. One is the "penalty" points die that tells you how many points you'll get if the round doesn't go your way. There is also an action die that makes things happen like all your points are doubled or tripled (not good!) or you can pass all the points to another player (mean but good!).  There are also skip chips that allow you to avoid the penalty points. Marked for 8 & up and designed for 2-6 players. Rounds will be fast. Our testers thought this was a fun twist on traditional dice games.

 

Age: Early School Years, Later School Years. Award Year: 2014.

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2014 Award
Gamewright Sushi Go!
(Gamewright $12 Score:)

We're not going to lie. We got hungry for sushi while playing this fun card game. For a generation of kids that are familiar with sushi, this will be a hit. The goal is to get the highest scoring collection of sushi. For example if you add wasabi to your nigiri - you'll get triple points. Each player gets a certain number of cards to begin (depending on how many are playing). From that hand you keep one card, place it face down. Now here's the fun part-- you pass your hand to the next player.  This keeps going until all cards are played.

There is some strategy involved in what cards you collect. For example if you have the most number of dumplings, you get six points -- but if you don't the have most - you have to subtract six points from your total score.

The instructions take some time (and a grown up) to figure out but then it starts moving quickly. Marked for 8 & up and rounds take about 15 minutes to play for 2 to 5 players.

Age: Early School Years, Later School Years, Tweens. Award Year: 2014.

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2014 Award
Peaceable Kingdom Say the Word Game
(Peaceable Kingdom $24.99 Score:)


Fun for the whole family, Say the Word is a word game that involves silly story telling and recall. An appointed Story Master picks a character card and deals out three cards and a cue card to each of the other players. Now players take turns adding a word to the story. As words are incorporated into the story the Story Master writes them down on the erasable storyboard. Once 10-12 words are used, the next player does not draw a new card, but begins to retell the story, recalling and incorporating the words that are on the storyboard. Here's where the cooperative but often silly play comes in: if a player can not recall a word you can give up your cue card and the Story Master must try to act it out for you. If you still can't remember another person can give you his cue card and act out the word. The round ends when there are no more cue cards. Great for a small group of mixed ages that involves memory, story telling, and charades. Comes with 200 word cards, cue cards, story board and marker and is best for three to six players. Age 10 & up.

Age: Later School Years, Tweens. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2014 Award
Peaceable Kingdom Noodle Speedoodle
(Peaceable Kingdom $24.99 Score:)

Players take turns at grabbing one of the squiggly looking plastic noodles and a word card. Player must incorporate the noodle into a doodle drawing that represents the word chosen. If anyone can guess what you have drawn, you get to keep the noodle. At the end of the game the person or team with the most noodles wins. There are several variations of play with a spinner deciding how you play. A fun party game for 3-6 players ages 8 and up.

Age: Later School Years. Award Year: 2014. Click here to purchase the product on Amazon.com.

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2013 Award
Back 2 Back
(Smart Games $14.99 Score:)

Our testers loved the challenge of this grid puzzle where you are working both sides of the vertical board. You have to completely fill both sides of the board with the 11 colored pieces. There are 60 challenges included. Each of the pieces have different configurations which makes it all that more difficult. The game is small and compact enough to take along as a "real life" game.

Age: Later School Years, Tweens, Teens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Swish Junior
(ThinkFun $12.99 Score:)

One of the most elegant card games we tested this year. Swish Junior comes with 45 transulcent cards that have shapes (a diamond, star, circle) placed on different locations on the cards. A "swish" is made when you can stack up two cards so that the images line up.  Sometimes this requires that you turn the card and to line up a solid circle with an open-circle- calling for great visual discrimination skills.  They say 5 & up, we'd say this a great parent-child game at the younger range. Players can then graduate to the more advanced original game of Swish.

Age: Early School Years, Later School Years, Tweens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Laser Maze
(ThinkFun $29.99 Score:)

From the folks that brought us Rush Hour, here's a new brainteaser for the 21st century. The idea is to bounce the laser off the mirrors on the other game pieces to hit the end piece. As with their other games, the challenges (there are 60) get progressively more difficult. Our testers loved the idea of the laser game piece. Laser Maze requires problem-solving skills and the ability to think several steps ahead. Very cool.

Age: Later School Years, Tweens, Teens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Cirplexed
(MindWare $29.99 Score:)

Our game day testers loved this game that requires a careful eye for detail. Each player starts with a certain number of tiles that each have a different color on each corner. As players pull more tiles from the bag the goal is to make circles where all four quarters are of the same color. The player with the most matches at the end of the round is the winner. You can play individually or if you have younger kids we'd recommend playing in teams.  The pace of this game is lovely since you're working on your own board (or team's board) rather than competiting on one board against other players.

Age: Early School Years, Later School Years, Tweens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Justice League Axis of Villains Strategy Game
(Wonder Forge $24.99 Score:)

Wonder Forge's Justice League: Axis of Villains is a great game for DC Comic fans. Players control Superman, Batman, Flash, and Green Lantern in their fight against each character's numerous villains. Through a combination of dice rolling, Justice Power cards, and Villain cards the heroes and villains duke it out until either the satellite is destroyed or all the villains are captured.  This is an old fashion and fun strategy game for fans of the Justice League.

Age: Later School Years, Tweens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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