Before they begin matching abstract symbols of letters and numbers, pre-readers learn about matching with picture images. With this set of colored images children look for the shadow images of the objects on their playing board. Use this to develop visual perception as well as knowing and naming the objects. Play it like a lotto game with two players or use it solo like a puzzle. 3 & up.
Age: Preschool. Award Year: 2015. Click here to purchase the product on Amazon.com.
A cleverly designed see-through paddle is used for this memory game. Slip 4-5 images into the paddle and show it to players. Shake it up and turn it over allowing one coin shaped token to come out. Now show the remaining items to players. Who knows which token is gone? Player that guesses it first keeps the token. Winner is the one with the most tokens. It comes with 100 playing tokens that also develop vocabulary as well as visual memory. Adapt the play to fit the age of your players and the number of images you use at one time. They say 3 & up, we'd say more like 4-5 year olds. Gradually increase the number of items shown as kids become more familiar with the game.
SNAP: Start with naming the items, select just a few and make them familiar items. Put fewer items in the arm of the paddle when you introduce the game. The object is to build success and language. Gradually add pieces as the game becomes familiar and they feel more at home with the game.
Age: Preschool, Early School Years. Award Year: 2015. Click here to purchase the product on Amazon.com.
For kids who are fans of Planes will like playing the classic matching game of concentration. Put the cards face down and take turns turning over two to find a pair of matching planes. True, it may be an old game, but an important one for building memory skills. These cards with distinctive bright backgrounds make the task somewhat easier. 3 & up
Age: Preschool, Early School Years. Award Year: 2014. Click here to purchase the product on Amazon.com.
Imagine a game that combines aspects of Battleship (but you're looking for charms), Memory (you're supposed to remember where characters are located) and a wild card (pure guessing to win a charm). The actual set up of the game is quite clever. There is the Royal Prep Academy Building with lots of windows that are covered with moving shutters. One player puts on a plastic charm bracelet and has to try to collect charms by guessing where the other player has placed them behind the shutters. Much more fun to be Sofia the First and wear the bracelet than being the "hidder." The idea is that you take turns. We have a feeling that a lot of parents will end up playing hidder more often, although our 4 year old tester equally enjoyed being the hidder! Marked 3 & up, but will be enjoyed more by 4-6 crowd.
Age: Preschool, Early School Years. Award Year: 2013. Click here to purchase the product on Amazon.com.
A matching game with a twist, or should we say with a log where skunks may hide! Players try to be the first to fill a bingo card. On your turn you spin and take as many playing cards as the spinner says. You put each card into the plastic log, through a narrow slot. As cards are added, cards come out the other end of the log. Player can place the expelled cards on their playing board. If the space with the matching animal is filled, the card can be taken by another player. But watch out! If a skunk card is pushed out of the log all the other cards go back into the playing pile. This is a matching game for preschoolers although playing each round can take quite a long time. 3 & up.
Age: Preschool, Early School Years. Award Year: 2013.
There are so many concentration style matching games and many of them have beautiful art work. This game is one of the winning choices. Bob Barber, an illustrator did this handsome set with pen, ink, watercolors, cut and torn paper and his computer. The result is a charming collection and each card is labeled with the names of the 36 animals. Though the animals are not realistically drawn they are easy to identify and good for developing language as well as matching skills.
Age: Preschool, Early School Years. Award Year: 2011.
Our testers really enjoyed this new version of the classic game featuring their favorites: Big Bird, Elmo, Abby Cadabby, etc. The colorful cards are made of sturdy, easy-to-pick up stock that will hold up to lots of rounds. Comes with 36 picture cards. As you start introducing this game to younger players, use half the pairs to begin. This kind of memory game builds readiness for matching and recall, skills needed when they start learning to read more abstract symbols like letters and words. Better to start with pictures.
Age: Preschool. Award Year: 2011. Click here to purchase the product on Amazon.com.
Deal the cards and place on card in the Barnyard flipper. First player hits the flipper and that reveals half an animal. Players look at their cards. One player will have the other half of the animal and place it on the barn. Now, that player flips the card and reveals the next animal half. Play continues until one player uses up all of his cards. This can be played by 2-6 players. The name of the animal is printed on both halves for another form of matching. But this is a game that can be played by pre-readers and helps them see part whole relationships as well as learning to take turns. It's fast enough so that players get lots of chances to win a round. Testers liked the action of the card flipper, although sometimes the cards need a little straightening. 4 & up.
Age: Preschool, Early School Years. Award Year: 2010. Click here to purchase the product on Amazon.com.
Age: Preschool. Award Year: 1999.
Age: Preschool. Award Year: 2002.
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