Search Results for -
Product Type: Toys
Age: Late Elementary School Years
Categories: Games

 


2013 Award
Hedbanz Act Up!
(Spin Master $19.99 Score:)

We like this new take on the original Hedbanz.  This one is played more like charades. Players put cards on their head bands without knowing what the card says. The object is for the player to guess what that card says from the actions of the other players. But in this game NO TALKING and NO PROPS are allowed! Unlike the original Hedbanz game, which was played like 20 Questions, this Act UP version is a whole lot trickier, but good fun. Our testing family (with preteens and young adults) enjoyed the game a great deal. Marked for kids 8 & up - we still think the original Hedbanz where you can speak will be less frustrating for younger players.

Age: Early School Years, Later School Years, Tweens, Teens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Kilter
(SimplyFun $36 Score:)

A fun way to learn about levers and predicting outcomes. Players take turns getting rid of their blocks on the four-way see-saw. The object is to put as many of your blocks out on each turn without tipping the see-saw. If you make blocks fall you have to take those. The first player to get rid of all their blocks is the winner. There was a lot of giggling and silliness as this was played by a multigenerational group and enjoyed by all. 8 & up.

Age: Later School Years. Award Year: 2013.

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2013 Award
Educational Insights Even Steven's Odd Game
(Educational Insights $19.99 Score:)

A rapid fire dice game that reinforces addition, subtraction skills. The game comes with 40 2-level challenge cards, four dice holders, and 24 dice in red, yellow, green, blue and white. Everyone plays at one time, rolling his dice again and again to be the first to complete the challenge and fill his dice holder playing board. First one to win 10 challenges is the winner. For 2-4 players ages 7 & up.

Age: Early School Years, Later School Years. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Terzetto
(Gamewright $21.99 Score:)

A two-player game in which you try to outwit and outplace your opponent by maneuvering your marbles onto your playing board. Players take turns placing sets of three marbles onto their boards according to the pattern in the shaker. This game seems easy at first, but you need to look sharp. The object is to fill your board before your opponent. 8 & up

Age: Later School Years, Tweens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Educational Insights Freeze Up!
(Educational Insights $27.99 Score:)

Fun for a small group of up to 8 players or one on one play, this handheld quiz machine is passed around. Each player has sixty seconds before getting eliminated from the game--so quick thinking is rewarded. The machine asks you to name objects from 170 categories (including capital cities) that start with a specific letter. You answer, stop the timer, and pass it on to the next player. If you have a brain freeze you can push for a different letter. If you give an answer that others question they can hit the challenge button and the group votes if the answer is acceptable. Good for family gatherings, too. 8-adult.

Age: Later School Years, Tweens, Teens, Adult. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Fresh Artists Memory Games
(Fresh Artists $24 Score:)

We have reviewed lots of memory or concentration games over the years, but here is a notable new direction that will challenge players while supporting children's art education in underfunded public schools. Created by a not- for-profit-organization, the art on the handsome cards has been donated by young artists grades K-12 from New York City, Philadelphia, and Norristown, PA. Choose from several sets, each with a different theme: Fresh Faces, Mini-Masters-Barnes Edition, Fresh Food Edition, Fresh Art, and Fresh Architecture. There are 27 pairs in each set and though they are marked 3-103, we'd say these are a lot more challenging than most; a better choice for 6 and up. www.freshartists.org

Age: Early School Years, Later School Years. Award Year: 2013.

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2013 Award
eeBoo Design Tiles
(eeBoo $19.99 Score:)

A brain-teaser the whole family will enjoy. Neither a game, nor a puzzle in the traditional sense, this is closest to a set of parquetry blocks with patterns, but a lot more challenging. The 64 double-sided chipboard pieces are used to copy or create a variety of geometric patterns. 16 small patterns to follow are printed inside the box or players can create their own variations. The patterns are trickier than they appear. For example, one pattern looked like it could be created with crescents and corner pieces; but some parts turned out to require two triangles that were printed with patterns that create the corners and crescents. The thick chipboard pieces will hold up to lots of handling. Put it on the coffee table and do a few cooperatively. It's marked for 5 & up.  We think slightly older kids and the adults in their lives will enjoy it more.

Age: Early School Years, Later School Years. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Gamewright Iota
(Gamewright $8.95 Score:)

Our testers liked the design of the teeny-weeny tin loaded with 66 teeny-weeny cards that are played by creating a lines of matching colors, numbers, or shapes. Sounds simple, but you are juggling multiple attributes each time. As the grid gets more complex, so do the opportunities to score. It's small enough to take along, though you need a big space to play as the grid expands. Along with the fun, this is a game that involves, spatial relations, visual discrimination, strategy skills and simple addition or multiplication as the value of lines build with every play. 8 & up.

Age: Later School Years, Tweens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Quartex
(CSE Games $24.99 Score:)

A strategy game that calls for visual discrimination. You play your tile by completing a four-corner shape to earn a point and collect a colored chip that matches the shape you completed. No two games are alike. This is a good multi-generational game that is easy to learn and fun to play. For 2-5 players, 10 and up.

Age: Later School Years, Tweens, Teens, Adult. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
iTrax
(Learning Resources $19.99 Score:)

A visually challenging game with 25 double-sided cards and 36 multi-colored rods, and 8 cubes. Choose a colorful card and then players must discover the path that connects two cubes. Once the path is spotted, players race to be the first to build the pattern they see. It's tricky, since the rods are not all the same size and you have to reproduce the path to the side of the card, not on it. So this calls for visual discrimination and speed. Our multi-generational testers had fun with this game and the younger kids were often better at seeing the pathways and reproducing them. There are three levels of play for 2-4 players. 6-adult.

 

Age: Early School Years, Later School Years, Tweens, Teens, Adult. Award Year: 2013. Click here to purchase the product on Amazon.com.

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