Search Results for -
Product Type: Toys
Age: Early Elementary School Years
Categories: Games
Subcategories: Math Games and Equipment

 

 
2007 Awards
Mad Math
(Patrix Communications $22.95 Score:) If math facts are a source of tension in your house, here are two games for working on those skills. Mad Math is a board game that has addition facts on one side and multiplication on the other. The goal is to get three pawns in a row on the board. You collect spaces by rolling the dice and finding the corresponding math fact on the playing board. The board is self-correcting, which is a plus.New for 2007, Delicio ($18.99 4), a clever memory game that teaches food families (in French and English). (888) 834-2380.

Age: Early School Years,Later School Years. Award Year: 2007.

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2005 Awards
4-Way Countdown
(Cadaco $19.95 Score:) This PLATINUM AWARD winner just got more interesting. The object is to be the first player to turn over all ten of your pegs by rolling dice. Players may add, subtract, multiply, or divide the numbers they roll in order to get the number they need. 6 & up. (800) 621-5426. SNAP: For two way game stick with the original Countdown. An excellent game with concrete as well as symbolic ways of looking at numbers.

Age: Early School Years. Award Year: 2005.

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2005 Award
Talking Math Mat Challenge
(Learning Resources $29.95 Score:) Kids step on this talking mat to answer math quizzes programmed at two levels of difficulty. Level One asks kids to find the numeral named and do simple addition and subtraction. More fun than flash cards, but not that different in content. It's for kids who are ready for drill. Labeled 4–7, most fours will do only the numeral game. Far more appropriate for mid-first and second graders. Forget the newer Factor Frenzy and Light 'N Strike Math. Both require too many steps to enter an answer—totally frustrating.. Also, testers gave the new-for-2007 ABC Chalk Talk! ($39.95 ) thumbs down because it is “buggy.” Players correctly identified “c” as the first letter of cup, but were told repeatedly that they were wrong. The tone of the machine isn’t mean but isn’t very pleasant, either. (800) 222-3909.

Age: Early School Years. Award Year: 2005.

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2006 Awards
YOUniverse ATM Machine
(Summit Inc. $39.95 Score:) After setting the ATM with your name and PIN, you can make deposits and withdrawals, and check your balance. Comes with an ATM card and will take both coins and bills. The machine recognizes the coins and adds them to your total automatically. For younger kids we prefer the less complicated Amazing Money Jar ($12.99 ); it tallies up coins only—but still very neat. Activity: Learning to count money and exchange coins is a process that takes time. Playing store or restaurant with real money is a good way to start. Also allowing children to pay for small items in the course of an outing gives them a hands-on way to understand the give and take of money. (205) 661-1174

Age: Early School Years. Award Year: 2006.

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2006 Award
Pandabo
(HaPe $9.95 Score:) Beautifully crafted, this is a balancing game with a wooden panda holding up round, half-round, and square rods. Fine motor skills help as players take turns trying not to be the one who upsets the stack. They say 4 & up, we’d say most fours will have trouble doing this. More like a good choice for 5–8. Also clever, Cagola ($9.95 ), another balancing game with a swinging “boat” and small pieces that fall overboard! We like them both, but Pandabo is better. (800) 661-4142.

Age: Early School Years. Award Year: 2006.

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2007 Awards
100 Hoops
(LeapFrog $29.99 Score:) Hang this electronic counting hoop on a doorknob, drawer, or chair. Set the counter to count by ones. For older kids, set it to count by 2s, 5s, 10s, or backwards and they are ready to start shooting baskets. Kids can set a goal and the payoff comes with special music. Counts in English or Spanish and, even better, it also has a volume control. 3 & up, up, up. (800) 701-5327.

Age: Preschool,Early School Years. Award Year: 2007.

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2007 Award
Math Dash
(Learning Resources $24.95 Score:) This is like Scrabble with numbers instead of letters. Players use the tiles to make math equations on a cross-word style grid.Each time a player he calls out "Take three!" and other players must take three extra tiles. Object is to be the first player to use up all your tiles. Fast-paced fun that can be played by kids at different levels of skill. Also new for 2007, Head Full of Numbers ($14.95 4.5)Like Boggle with numbers,players roll six dice and toss for all to see. Players write as many equations as possible using those numbers. 7& up. (800)222-3909.

Age: Early School Years. Award Year: 2007.

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2008 Award
Double Shutter
(Blue Orange Games $18 Score:)

This is a variation on the old Shut the Box addition game, but instead of one row of numbers to add and flip down, this game has two sets of tiles to flip down. The advanced game comes with numerals from one to nine in a handsome red tin with a curved front where the dice are thrown. Match them or add them. Your object is to be the player with the lowest score at the end of your round. 10-20 minutes a round. Good for 8 to adult. For younger players, consider Double Shutter Jr. with numerals from 1-6. Again, there is a double set of tiles.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

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Turbo Extreme
(LeapFrog $34.99 Score:) You can work on math, spelling, science, and social studies with this hand-held toy with add-on cartridges ($9.99 each). For drilling this got high marks: "games are fun"; "better than flash cards." When you enter a math answer, however, the machine asks for the tens place. Since kids are taught to add the "ones" first, this can be confusing. 6 & up.

Age: Early School Years. Award Year: .

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2006 Award
Dot 2 Dot Dinosaurs
(Lauri $11 Score:) Six dinosaur cards that kids lace by the numbers. These are sequenced from 1-to 26; Farm Animals go from 1 to 22; wild animals in the Animal Alphabet set go from A to Z. These will appeal to both genders and develop sequencing skills as well as fine motor skills. Marked 4 & up, but we’d say more like 5 & up since the numbers go into the teens. (800) 451-0520.

Age: Early School Years. Award Year: 2006.

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