Search Results for -
Product Type: Toys
Age: Late Elementary School Years
Categories: Games

 


2013 Award
Gamewright Iota
(Gamewright $8.95 Score:)

Our testers liked the design of the teeny-weeny tin loaded with 66 teeny-weeny cards that are played by creating a lines of matching colors, numbers, or shapes. Sounds simple, but you are juggling multiple attributes each time. As the grid gets more complex, so do the opportunities to score. It's small enough to take along, though you need a big space to play as the grid expands. Along with the fun, this is a game that involves, spatial relations, visual discrimination, strategy skills and simple addition or multiplication as the value of lines build with every play. 8 & up.

Age: Later School Years, Tweens. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Quartex
(CSE Games $24.99 Score:)

A strategy game that calls for visual discrimination. You play your tile by completing a four-corner shape to earn a point and collect a colored chip that matches the shape you completed. No two games are alike. This is a good multi-generational game that is easy to learn and fun to play. For 2-5 players, 10 and up.

Age: Later School Years, Tweens, Teens, Adult. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
iTrax
(Learning Resources $19.99 Score:)

A visually challenging game with 25 double-sided cards and 36 multi-colored rods, and 8 cubes. Choose a colorful card and then players must discover the path that connects two cubes. Once the path is spotted, players race to be the first to build the pattern they see. It's tricky, since the rods are not all the same size and you have to reproduce the path to the side of the card, not on it. So this calls for visual discrimination and speed. Our multi-generational testers had fun with this game and the younger kids were often better at seeing the pathways and reproducing them. There are three levels of play for 2-4 players. 6-adult.

 

Age: Early School Years, Later School Years, Tweens, Teens, Adult. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Gamewright Chef Pop de Pop
(Gamewright $16.99 Score:)

A fun way to reinforce counting and early math skills. Players shake the pop-corn cubes and get to keep the cards that match the ones in the popper. If you have a card with three yellow pieces of pop corn and there are only two yellow showing in the popper, you cannot put your card in your collection. If there are 4 orange corns showing in the popper and you have two cards with two orange corns, you can put both cards in you winning pile. So players are adding and considering if they have more or less than the number shown. For young players this calls for flexible thinking and visual discrimination. But watch out! If you get a piece of burned corn on your turn, you must take and keep a burned corn card. The game ends when all the regular cards are used up or the burned corn cards are gone. Winner is the one with the most unburned popcorn cards. 6 & up.

Age: Early School Years, Later School Years. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Scavenger Hunt For Kids Board Game
(University Games $10.99-19.99 Score:)

There are two versions of this game. The more elaborate board game version comes with a two-minute timer, a playing board, pawns, and 100 cards. Turn over two cards and race to be the first to find the objects pictured. Players get to move their pawns on the game board for each object found and extra moves are awarded for returning the object to where it belongs. (Say yea, for neatness!) First player to move across finishing line wins. This is a good game for indoor fun for the family or play date. A simpler version of the game, with more than 100 cards, comes without the timer and playing board. Use your own timer and keep score as the game progresses. First person with X number of cards wins the round. 2-4 players.

Age: Early School Years, Later School Years, Tweens, Teens, Adult. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Hasbro Bejeweled
(Hasbro $19.99 Score:)

Originally an online game, Bejeweled has now been adapted for real time play, complete with playing board and shimmering playing pieces. Basically this is the same game as the digital form, the object is to collect three of a kind in a row. But the big glitzy playing pieces are good looking and pleasing to slide across the playing board. Game play requires some strategy and logic.  We loved this game--but we do think the packaging needs some work. Once you create the board (and the pop up box fo the pieces) it does not go back into the original box easily. Our suggestion is to get a bigger box to store it in. 8 & up.

Age: Early School Years, Later School Years. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2012 Award
Flexi Puzzle
(Brainwright $7.99 Score:)

Put this little twist and turn puzzle in a pocket along with the small challenge book. Twelve colorful blocks are attached with elastic and can be shaped into a variety of forms. Matching the pages of the challenge booklet starts off simply, but gradually gets tougher and tougher. There are 80 challenges and four levels of difficulty. This is a toy that helps develop visual skills, dexterity and spatial relationships.

A good stocking stuffer, secret Santa, or one night of Chanukah gift. Solo play for 8 & up.

 

Age: Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Albert's Insomnia
(Continuum Games $9.99 Score:)

Here's a very clever math card game that grows with your math skills. No matter what level, you deal the cards. The idea is then to look at the cards dealt and find how you can count from 1 and up by using the numbers you have been dealt. For example, if you have 4, 5, 8, 7, 9...you could do 5-4 = 1, 7-5=2...and so on.  Of course more advanced math students will do many different operations to get to their desired number.

Age: Later School Years, Tweens, Teens. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Jumbo Bananagrams
(Bananagrams $39 Score:)

Instead of the usual small letter tiles, this Jumbo set comes with 144 tiles that are over 3-inches squares and made of a pliable material. Ideal for playing out of doors, on the floor of the family room, or in the classroom. Players do not take turns as you do in Scrabble. Game play is faster and everyone plays at their own level. With younger kids, try playing on teams or cooperatively. Each play takes 11-21 tiles, depending on the number of players. Someone says SPLIT and all players turns over their tiles and arrange and rearrange them until someone, who has used all his tiles yells PEEL! And takes one more tile from the spare Bunch. Everyone else must also take one tile. A player who cannot use a tile can throw it back but has to take three in exchange.  Play continues until there are no tiles left in the spare Bunch and one player has gotten rid of all his or her tiles. This is great multigenerational game for family gatherings. Be forwarned this Jumbo Set is physically heavy!

For a smaller and less expensive game, check out the original Banangrams($14.99) or the company's Zip It!, both good games for home or easy to pack travel toys.

Age: Early School Years, Later School Years, Tweens. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Fibber Game
(Spinmaster $19.99 Score:)

A silly time is had by all when you play the game of Fibber. Players wear a pair of glasses with a knobby nose. Players who get caught fibbing about the cards they put down have to add another length to their nose. If a player calls another player a fibber and she is wrong, she has to pick up all the cards discarded and add a length to her nose. The object is to be the first to get rid of all your cards. It might be a stretch to call this an educational game. But maybe there is some learning going on. What do players learn? For future poker players or business dealmaker types, this may have some long term value.   Obviously, we would not be promoting a game that teaches lying as such. Bluffing, maybe. 

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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