Search Results for -
Product Type: Toys
Age: Late Elementary School Years
Categories: Games

 


2013 Award
Gamewright Chef Pop de Pop
(Gamewright $16.99 Score:)

A fun way to reinforce counting and early math skills. Players shake the pop-corn cubes and get to keep the cards that match the ones in the popper. If you have a card with three yellow pieces of pop corn and there are only two yellow showing in the popper, you cannot put your card in your collection. If there are 4 orange corns showing in the popper and you have two cards with two orange corns, you can put both cards in you winning pile. So players are adding and considering if they have more or less than the number shown. For young players this calls for flexible thinking and visual discrimination. But watch out! If you get a piece of burned corn on your turn, you must take and keep a burned corn card. The game ends when all the regular cards are used up or the burned corn cards are gone. Winner is the one with the most unburned popcorn cards. 6 & up.

Age: Early School Years, Later School Years. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Scavenger Hunt For Kids Board Game
(University Games $10.99-19.99 Score:)

There are two versions of this game. The more elaborate board game version comes with a two-minute timer, a playing board, pawns, and 100 cards. Turn over two cards and race to be the first to find the objects pictured. Players get to move their pawns on the game board for each object found and extra moves are awarded for returning the object to where it belongs. (Say yea, for neatness!) First player to move across finishing line wins. This is a good game for indoor fun for the family or play date. A simpler version of the game, with more than 100 cards, comes without the timer and playing board. Use your own timer and keep score as the game progresses. First person with X number of cards wins the round. 2-4 players.

Age: Early School Years, Later School Years, Tweens, Teens, Adult. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2013 Award
Hasbro Bejeweled
(Hasbro $19.99 Score:)

Originally an online game, Bejeweled has now been adapted for real time play, complete with playing board and shimmering playing pieces. Basically this is the same game as the digital form, the object is to collect three of a kind in a row. But the big glitzy playing pieces are good looking and pleasing to slide across the playing board. Game play requires some strategy and logic.  We loved this game--but we do think the packaging needs some work. Once you create the board (and the pop up box fo the pieces) it does not go back into the original box easily. Our suggestion is to get a bigger box to store it in. 8 & up.

Age: Early School Years, Later School Years. Award Year: 2013. Click here to purchase the product on Amazon.com.

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2012 Award
Flexi Puzzle
(Brainwright $7.99 Score:)

Put this little twist and turn puzzle in a pocket along with the small challenge book. Twelve colorful blocks are attached with elastic and can be shaped into a variety of forms. Matching the pages of the challenge booklet starts off simply, but gradually gets tougher and tougher. There are 80 challenges and four levels of difficulty. This is a toy that helps develop visual skills, dexterity and spatial relationships.

A good stocking stuffer, secret Santa, or one night of Chanukah gift. Solo play for 8 & up.

 

Age: Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Albert's Insomnia
(Continuum Games $9.99 Score:)

Here's a very clever math card game that grows with your math skills. No matter what level, you deal the cards. The idea is then to look at the cards dealt and find how you can count from 1 and up by using the numbers you have been dealt. For example, if you have 4, 5, 8, 7, 9...you could do 5-4 = 1, 7-5=2...and so on.  Of course more advanced math students will do many different operations to get to their desired number.

Age: Later School Years, Tweens, Teens. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Jumbo Bananagrams
(Bananagrams $39 Score:)

Instead of the usual small letter tiles, this Jumbo set comes with 144 tiles that are over 3-inches squares and made of a pliable material. Ideal for playing out of doors, on the floor of the family room, or in the classroom. Players do not take turns as you do in Scrabble. Game play is faster and everyone plays at their own level. With younger kids, try playing on teams or cooperatively. Each play takes 11-21 tiles, depending on the number of players. Someone says SPLIT and all players turns over their tiles and arrange and rearrange them until someone, who has used all his tiles yells PEEL! And takes one more tile from the spare Bunch. Everyone else must also take one tile. A player who cannot use a tile can throw it back but has to take three in exchange.  Play continues until there are no tiles left in the spare Bunch and one player has gotten rid of all his or her tiles. This is great multigenerational game for family gatherings. Be forwarned this Jumbo Set is physically heavy!

For a smaller and less expensive game, check out the original Banangrams($14.99) or the company's Zip It!, both good games for home or easy to pack travel toys.

Age: Early School Years, Later School Years, Tweens. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Fibber Game
(Spinmaster $19.99 Score:)

A silly time is had by all when you play the game of Fibber. Players wear a pair of glasses with a knobby nose. Players who get caught fibbing about the cards they put down have to add another length to their nose. If a player calls another player a fibber and she is wrong, she has to pick up all the cards discarded and add a length to her nose. The object is to be the first to get rid of all your cards. It might be a stretch to call this an educational game. But maybe there is some learning going on. What do players learn? For future poker players or business dealmaker types, this may have some long term value.   Obviously, we would not be promoting a game that teaches lying as such. Bluffing, maybe. 

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Pathwords Jr.
(ThinkFun $19.99 Score:)

Remember your word maze games? Playing Pathwords is a bit like finding those words. It's a single player game with a book of words that fits under a playing board grid. The player must find the words in the "Find" list and then cover them with the colored see-though playing pieces. The words can be spelled backwards and forward and require overcoming some spatial challenges. There are 40 puzzles in the spiral book that progress from easy to far more difficult. 6 & up.

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Shrimp Cocktail Game
(Blue Orange Games $15 Score:)

Players compete to be the first to spot matching attributes on the shrimp cards. The attributes are color, size, origin, and quantity. When you see a match you grab and squeeze the squeaking starfish and take you catch. This is a fast moving game that calls for thinking on your feet to become the King of the Prawns. For 7 & up.

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Jumbo Zip-It
(Bananagrams $44.95 Score:)

Like the original Zip it Game, this is a 2-player game with wooden cubes that are used to form crossword grids. These cubes are several times larger than the original cubes and may be easier for beginning spellers to read quickly. Each player takes twelve cubes and can use any side of the cube to make a crossword grid with her own cubes. The first person to use all her cubes wins the round and advances the zipper on the cloth container one point. The first player to move their zipper ten times wins the game. As with other games from Bananagram, the game play is faster since you are not taking turns but making your own crossword as best you can. Be forewarned, these jumbo playing pieces are physically heavy. A good choice for mixed age groups. The game comes with ideas of how to play a rhyming version as well as ways of scoring long words and palindromes. Your kids will probably come up with their own playful ways of using these cubes, such as a stacking the cubes to make words that can be read from the top down or bottoms up.

Age: Early School Years, Later School Years, Tweens. Award Year: 2012.

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