Search Results for -
Product Type: Toys
Age: Early Elementary School Years
Categories: Games

 


2008 Award
Cat In the Hat I Can Do That Game
(I Can Do That Games $19.99 Score:)

The Cat in the Hat wants to see what players can do. Players flip three cards over and then try to do what the cards say, using the playing pieces provided? For example, can you jump up and down while holding a fish under your chin? There's reading, memory, action, and lots of fun built into this entertaining game for kids 4–8. Also fun, You to the Rescue! Game ($19.99). As in a scavenger hunt, you hide tiny Who cards around the house. Players race against a timer, wearing a Horton hat with Velcro trunk, to find missing Whos. The one who rescues the most Whos wins. 4–8.

Age: Preschool, Early School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

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2008 Award
Horton Hears a Who You to the Rescue Game
(I Can Do That Games $19.99 Score:)

With the recent release of the movie, this game based on Horton Hears a Who! is sure to be a hit. As in a scavenger hunt, you hide tiny Who cards around the house. Players race against a timer, wearing a Horton hat with Velcro trunk, to find missing Whos. The one who rescue the most Whos wins. Great fun!

Age: Preschool, Early School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

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2009 Award
Boochie
(Gamewright $34.99 Score:)

A great new active family game that combines the action of the Italian classic Bocce with a ring toss and extra twists! Everyone puts on a "wrist tracker" set at zero. "It" tosses the soft foam Boochie Ball about 12 feet away. Now players take turns tossing their color-coded hoops and balls as close to the 12-sided Boochie Ball. After everyone has had two turns, players approach the Boochie Ball to score the round. First to score 11 points wins. But watch out! The Boochie Ball may give points for being furthest away. Players set their wrist trackers, which reveal how they must play the next round, tossing, bowling, kicking, standing on one foot, squatting. For 2-4 players.

The company has submitted our safety verification form. Note, we did not test this independently in a lab.

Age: Early School Years, Later School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

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2009 Award
eeBoo Build a Robot
(eeBoo $14.95 Score:)

Part puzzle, part game this is quick and easy to play at various levels. Players take the five robot puzzle pieces out of their playing board. Hit the arrow spinner and pick the numbered playing piece that matches. First to rebuild the robot wins. But watch out, older players need to spin the “tool” tile before they begin. It takes some time and luck to spin all five numbers to build the robot. Good for turn taking, number matching, and sequencing from 1-5. Game includes names of robot related books.   5 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

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2009 Award
eeboo Pin a Parrot on a Pirate
(eeBoo $9.99 Score:)

Ahoy, Mate! Forget about that old donkey tail game.  If you are having a crew of pirates to celebrate a birthday, here's the game complete with bandanna to cover those eyes and precut parrots. Sticker parrots are sure to end up on the friendly pirate's nose, toes, or telescope. A reusable game for play dates or other pirate events. 4 & up. The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Preschool, Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

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2009 Award
Wild Planet Hyper Jump
(Wild Planet Toys $29.99 Score:)

This is a lot like the game of Simon, only instead of touching the right color you jump on or bend and tag the targets. Set it at level 1-2-or 3 and the game gets tougher at each level. Can be played solo or teams. Level one calls for color or number recognition. Level two adds trickier calls such as reverse and doubles. Level three and four calls for double digit numbers, reverse and faster harder calls. A challenging active game that develops listening skills as well as the need for quick responses. Can be played indoors and out. A good choice for play dates, party or sleepovers. 3 triple A batteries required. 6 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

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2008 Award
Go Nuts!
(Gamewright $6.99 Score:)

Our testers laughed out loud as they played this fast paced and easy to learn dice game. Hold on to one dog die as you roll the others. You get points for every acorn you roll while you avoid rolling a car. Two cars and no score! Roll all squirrels and you get to call “Go nuts!” That signals you opponent to start rolling his dog die that has dog houses and dog heads on its many sides. You keep rolling for points until your opponent rolls a dog die and barks to end your score!  Takes about 12 minutes a round. 2-4 players. Take this out when you need some silly time. 8 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

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2009 Award
Goofball Rally
(Educational Insights $28.99 Score:)

Set up the colored marbles in their track and turn up one of many colored pattern cards. Players race to be the first to hit all of their marbles into the track before their opponent. A game with quick rounds and plenty of opportunities to win some and lose some. You need to put this out of reach of younger siblings who may mouth the marbles. No magnets, but marbles are a choking hazard for younger kids. 5 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

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2008 Award
Royal Rescue Logic Game
(Educational Insights $25 Score:) A booklet of challenges ( and solutions) comes with this set of 8 “castle blocks, a base and a roal couple. At the start of each challenge you can use the pieces shown in the base. Using only the added pieces shown in the puzzle, you must make it possible for the royals to get to each other. The puzzles get increasingly more challenging. Introduce this to you 506 year old and before long they will be solving the puzzles on their own. A good choice for developing spatial reasoning and problem solving skills that require some trial and error along with stick-to-it patience. It’s designed for single players but who says you can’t take turns? Nicely packaged and the wooden playing pieces are finished smoothly. Also see Castle Logix. 5 & up. The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2008.

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2008 Award
Castle Logix
(Smart Games $26.99 Score:)

With a set of four castle style blocks and three posts, and puzzle book players must solve a series of progressively challenging puzzles. Using the pictorial images a player must use the playing pieces to construct the towers as shown. The solution takes, time and problem solving skills or a turn of the page to see the answer to the puzzle. Designed for 5 & up, this is a game that may take some handholding to start. Once they get the hang of it, this is likely to be a fun solo game, playing cooperatively or taking turns. Also see the Royal Rescue Logic game from the same maker. 5 & up The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

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