Search Results for -
Product Type: Toys
Age: Early Elementary School Years
Categories: Games

 


2007 Award
Three of a Crime
(Gamewright $9.99 Score:)

This is a game of deduction that calls for critical thinking skills and visual memory. “It” picks a card that shows the faces of the three guilty thieves, but keeps their identities a secret. Players select cards with a trio of crooks pictured and “It” indicates if there are 1-2 or 3 thieves on each played card. Players must deduce which of the three are the guilty parties from the clues given by “It.” Fun for 2-6 players; about 15 mins.  8 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years, Later School Years. Award Year: 2007. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2007 Award
The Curse of the Ruby Rhino
(Gamewright $11.99 Score:)

Players vie to get the Ruby Rhino, a treasure that is next to impossible to win. To do so they need to get rid of all their gold coins by rolling the right combinations to break the curse and be victorious. There’s a “legend” card with many rules about taking or putting coins into the treasure chest, so this is a game that involves some reading skills of symbols that call for looking at fine differences, a skill beginning readers often need to work on. Only this is a lot more fun than a workbook. For 2-5 players; about 10 mins. 6 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2007. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2008 Award
Twister Scram
(Milton Bradley $14.95 Score:) Twister Scram is not really Twister in the traditional sense but lots of fun to play for the 4 & up crowd. Here the play is more like musical chairs. Comes with 20 round colored mats and a spinner. When the caller spins and announces the color everyone runs to be the first to jump on the corresponding colored mat. The challenge – you use one less mat than you have players. Designed for 3-5 players. Rounds are quick so there are lots of opportunities to win. Also fun and more in keeping with the original game is Twister Take Out ($14.95). Here the original mat folds up into a take along bag and the spinner comes on top of a Frisbee styled disk (take the spinner part off when you want to play with the disk). This version will appeal to tweens and teens (and their parents). 8 & up.

Age: Preschool,Early School Years. Award Year: 2008.

Comments: Be the first to post _______________________________________________________________________

 

 


2008 Award
Toss Your Cookies
(Gamewright $11.99 Score:)

Players must gather five of the same cookie card and the only glass of milk pictured on the circular cards. Players get the right combination (or not) by following the actions on the dice and passing cards left or right. This is a good game for matching skills, directionality, and turn taking. Aside from all that, each round is quick and fun. 3–8 players; 15 mins. 8 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years, Later School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2008 Award
Cat In the Hat I Can Do That Game
(I Can Do That Games $19.99 Score:)

The Cat in the Hat wants to see what players can do. Players flip three cards over and then try to do what the cards say, using the playing pieces provided? For example, can you jump up and down while holding a fish under your chin? There's reading, memory, action, and lots of fun built into this entertaining game for kids 4–8. Also fun, You to the Rescue! Game ($19.99). As in a scavenger hunt, you hide tiny Who cards around the house. Players race against a timer, wearing a Horton hat with Velcro trunk, to find missing Whos. The one who rescues the most Whos wins. 4–8.

Age: Preschool, Early School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2008 Award
Horton Hears a Who You to the Rescue Game
(I Can Do That Games $19.99 Score:)

With the recent release of the movie, this game based on Horton Hears a Who! is sure to be a hit. As in a scavenger hunt, you hide tiny Who cards around the house. Players race against a timer, wearing a Horton hat with Velcro trunk, to find missing Whos. The one who rescue the most Whos wins. Great fun!

Age: Preschool, Early School Years. Award Year: 2008. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2009 Award
Boochie
(Gamewright $34.99 Score:)

A great new active family game that combines the action of the Italian classic Bocce with a ring toss and extra twists! Everyone puts on a "wrist tracker" set at zero. "It" tosses the soft foam Boochie Ball about 12 feet away. Now players take turns tossing their color-coded hoops and balls as close to the 12-sided Boochie Ball. After everyone has had two turns, players approach the Boochie Ball to score the round. First to score 11 points wins. But watch out! The Boochie Ball may give points for being furthest away. Players set their wrist trackers, which reveal how they must play the next round, tossing, bowling, kicking, standing on one foot, squatting. For 2-4 players.

The company has submitted our safety verification form. Note, we did not test this independently in a lab.

Age: Early School Years, Later School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2009 Award
eeBoo Build a Robot
(eeBoo $14.95 Score:)

Part puzzle, part game this is quick and easy to play at various levels. Players take the five robot puzzle pieces out of their playing board. Hit the arrow spinner and pick the numbered playing piece that matches. First to rebuild the robot wins. But watch out, older players need to spin the “tool” tile before they begin. It takes some time and luck to spin all five numbers to build the robot. Good for turn taking, number matching, and sequencing from 1-5. Game includes names of robot related books.   5 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2009 Award
eeboo Pin a Parrot on a Pirate
(eeBoo $9.99 Score:)

Ahoy, Mate! Forget about that old donkey tail game.  If you are having a crew of pirates to celebrate a birthday, here's the game complete with bandanna to cover those eyes and precut parrots. Sticker parrots are sure to end up on the friendly pirate's nose, toes, or telescope. A reusable game for play dates or other pirate events. 4 & up. The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Preschool, Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 


2009 Award
Wild Planet Hyper Jump
(Wild Planet Toys $29.99 Score:)

This is a lot like the game of Simon, only instead of touching the right color you jump on or bend and tag the targets. Set it at level 1-2-or 3 and the game gets tougher at each level. Can be played solo or teams. Level one calls for color or number recognition. Level two adds trickier calls such as reverse and doubles. Level three and four calls for double digit numbers, reverse and faster harder calls. A challenging active game that develops listening skills as well as the need for quick responses. Can be played indoors and out. A good choice for play dates, party or sleepovers. 3 triple A batteries required. 6 & up.

The company has signed a verification form complying with our safety requirements. We did not independently test this toy in a lab.

Age: Early School Years. Award Year: 2009. Click here to purchase the product on Amazon.com.

Comments: Be the first to post _______________________________________________________________________

 

 

 

 

 

 

Products for Infants
Products for Toddlers
Products for Preschoolers
Products for Early School Years
Products for Later School Years
Twitter   Facebook     YouTube 

Oppenheim Toy Portfolio - All Rights Reserved. Oppenheim Toy Portfolio, Oppenheim Toy Portfolio Platinum Award, and Oppenheim Toy Portfolio Blue Chip Award are Registered Trademarks of the Oppenheim Toy Portfolio.


Instructions for submitting product to the Oppenheim Toy Portfolio for review.

 

 

Contact the Toyportfolio by phone at (212) 598-0502 or by email at Webmaster@Toyportfolio.com.

Copyright 1995-2014

 

Products reviewed by the Oppenheim Toy Portfolio are provided by the manufacturer at their cost. The Oppenheim Toy Portfolio does not require or accept fees for reviewing products.