Search Results for -
Product Type: Toys
Age: Late Elementary School Years
Categories: Games

 


2012 Award
Flexi Puzzle
(Brainwright $7.99 Score:)

Put this little twist and turn puzzle in a pocket along with the small challenge book. Twelve colorful blocks are attached with elastic and can be shaped into a variety of forms. Matching the pages of the challenge booklet starts off simply, but gradually gets tougher and tougher. There are 80 challenges and four levels of difficulty. This is a toy that helps develop visual skills, dexterity and spatial relationships.

A good stocking stuffer, secret Santa, or one night of Chanukah gift. Solo play for 8 & up.

 

Age: Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Albert's Insomnia
(Continuum Games $9.99 Score:)

Here's a very clever math card game that grows with your math skills. No matter what level, you deal the cards. The idea is then to look at the cards dealt and find how you can count from 1 and up by using the numbers you have been dealt. For example, if you have 4, 5, 8, 7, 9...you could do 5-4 = 1, 7-5=2...and so on.  Of course more advanced math students will do many different operations to get to their desired number.

Age: Later School Years, Tweens, Teens. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Jumbo Bananagrams
(Bananagrams $39 Score:)

Instead of the usual small letter tiles, this Jumbo set comes with 144 tiles that are over 3-inches squares and made of a pliable material. Ideal for playing out of doors, on the floor of the family room, or in the classroom. Players do not take turns as you do in Scrabble. Game play is faster and everyone plays at their own level. With younger kids, try playing on teams or cooperatively. Each play takes 11-21 tiles, depending on the number of players. Someone says SPLIT and all players turns over their tiles and arrange and rearrange them until someone, who has used all his tiles yells PEEL! And takes one more tile from the spare Bunch. Everyone else must also take one tile. A player who cannot use a tile can throw it back but has to take three in exchange.  Play continues until there are no tiles left in the spare Bunch and one player has gotten rid of all his or her tiles. This is great multigenerational game for family gatherings. Be forwarned this Jumbo Set is physically heavy!

For a smaller and less expensive game, check out the original Banangrams($14.99) or the company's Zip It!, both good games for home or easy to pack travel toys.

Age: Early School Years, Later School Years, Tweens. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Fibber Game
(Spinmaster $19.99 Score:)

A silly time is had by all when you play the game of Fibber. Players wear a pair of glasses with a knobby nose. Players who get caught fibbing about the cards they put down have to add another length to their nose. If a player calls another player a fibber and she is wrong, she has to pick up all the cards discarded and add a length to her nose. The object is to be the first to get rid of all your cards. It might be a stretch to call this an educational game. But maybe there is some learning going on. What do players learn? For future poker players or business dealmaker types, this may have some long term value.   Obviously, we would not be promoting a game that teaches lying as such. Bluffing, maybe. 

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Pathwords Jr.
(ThinkFun $19.99 Score:)

Remember your word maze games? Playing Pathwords is a bit like finding those words. It's a single player game with a book of words that fits under a playing board grid. The player must find the words in the "Find" list and then cover them with the colored see-though playing pieces. The words can be spelled backwards and forward and require overcoming some spatial challenges. There are 40 puzzles in the spiral book that progress from easy to far more difficult. 6 & up.

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Shrimp Cocktail Game
(Blue Orange Games $15 Score:)

Players compete to be the first to spot matching attributes on the shrimp cards. The attributes are color, size, origin, and quantity. When you see a match you grab and squeeze the squeaking starfish and take you catch. This is a fast moving game that calls for thinking on your feet to become the King of the Prawns. For 7 & up.

Age: Early School Years, Later School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Jumbo Zip-It
(Bananagrams $44.95 Score:)

Like the original Zip it Game, this is a 2-player game with wooden cubes that are used to form crossword grids. These cubes are several times larger than the original cubes and may be easier for beginning spellers to read quickly. Each player takes twelve cubes and can use any side of the cube to make a crossword grid with her own cubes. The first person to use all her cubes wins the round and advances the zipper on the cloth container one point. The first player to move their zipper ten times wins the game. As with other games from Bananagram, the game play is faster since you are not taking turns but making your own crossword as best you can. Be forewarned, these jumbo playing pieces are physically heavy. A good choice for mixed age groups. The game comes with ideas of how to play a rhyming version as well as ways of scoring long words and palindromes. Your kids will probably come up with their own playful ways of using these cubes, such as a stacking the cubes to make words that can be read from the top down or bottoms up.

Age: Early School Years, Later School Years, Tweens. Award Year: 2012.

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2012 Award
Take It or Leave It: A Choice Game of Chance
(Gamewright $18.99 Score:)

An excellent game that is reminiscent of a strategy-based Yahtzee. Each round starts by rolling the dice, and involves strategy to outwit your opponent(s) as each player tries to collect the dice that match their combination cards. The player with the most points at the end of a pre-determined number of rounds wins. Take it or Leave it is a successful blend of dice, strategy, and turn-based games that is as unique as they come. 2-5 players. 8 & up

Age: Later School Years, Tweens. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Distraction
(ThinkFun $12.99 Score:)

Remembering a sequence of numbers can be challenging, but remembering them, if you are interrupted and have to answer a question in the middle of remembering--well that is why this is called distraction. It's a fairly easy game to learn, but a lot harder to play. It was a good game for exercising your memory with plenty of laughter as players challenge your recall or you challenge their's. For multiple players ages 8 & up

Age: Later School Years, Tweens, Teens, Adult. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Who's Counting?
(Teacher’s Professional Resources $24.99 Score:)

Unlike a lot of math equation card games, this one has a little story built in that involves the Whozits and the danger of being destroyed by the Green Goo. Players do their best to stop the advance of the Green Goo by making equations—but watch out. Your opponent can snap a negative card on your card and change everything! There are steal cards, too! There are lots of rules, opportunities to use all four operations, as in addition, subtractions, multiplication and division. Once players have the hang of it, strategy can step in and save the Whozits in Wherezit. 8 & up.

Age: Early School Years, Later School Years. Award Year: 2012.

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