Search Results for -
Product Type: Toys
Age: Preschoolers
Categories: Games

 


2012 Award
Jack and the Never Land Pirates Challenge Game
(Wonder Forge $19.99 Score:)

An active early listening / reading game. An adult either reads the directions on the cards or kids use their beginning reading skills to follow the directions. On a player's turn he chooses a red doubloon and a blue one and reads the challenge that the two combined create. If he thinks he can do what it says to do he shouts, Yo Ho, Let's Go! If he does it successfully he wins gold doubloons for his team. If he can't do it, then he can pick another blue one. But be careful! If a player picks three game-over cards the game is over and his team loses! The cards have images that help the beginning readers and the idea of a pirate game will often charm beginners into playing and building their reading or listening skills.  Marked for 3 & up. We think this will be a better bet for older 4-7.  A fun game for a pirate themed birthday party, too.

Age: Preschool, Early School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Jake and the Never Land Pirates Who Shook Captain Hook? Game
(Wonder Forge $19.99 Score:)

Fans of everything pirates and specifically the Disney show Jake and the Never Land Pirates will enjoy this treasure grabbing game. The board sets up with Captain Hook taking a nap on his hammock -- he's surrounded by all of his treasures.  On each turn you will be instructed (by where you land) on which tool you will use to remove the treasure from the hammock.  Use the little plastic sword, fishing pole, tweezers (the easiest) or the shovel to grab your treasure. BUT be careful--if Captain Hook falls off the hammock, you lose the round. Fun and fast rounds.

Age: Preschool, Early School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Awards
Roll & Play
(Thinkfun $19.99 Score:)

Designed as a first game, this is likely to be a hit with your older toddler. It comes with a big fabric cube with different color on each face. Toss the cube and then pick a card that matches. Take turns with your toddler doing what the card shows. The cards have words and actions such as wave bye-bye, count your fingers, moo like a cow, etc. Learning to take turns and matching the colors of cards and cube all provide active playing and interacting. This is as much about playing together and having your attention as it is about the actions involved. Roll & Play is a cleverly designed toy for developing color concepts as well as other early language and pre-reading skills. Most of the actions will need modeling, but that will be part of the fun, especially if you ham it up. They say 18 months and up.  We think this is a better bet for twos and up, but a clever idea for 2 or more players.

SNAP: Introduce the cards before you play. Read through them and practice what they say to do. You might want to introduce just one of each color for the first game or two and add another set of six the next time you play. There are 48 cards, so this will be a game you can build on gradually. The cards are well designed so that no real reading is needed once they get the idea of what the card is showing. The color cube can also be used for other games. New for 2014, is Move & Groove, intended as your child's first dance game. It comes with the same cube and cards that you follow along. Our problem with this version is that "Walk Like an Egyptian" or "Sleepwalk" or "Snap Your Fingers" or "Turn to the Right" are concepts way beyond 18 month olds.  While we think older preschoolers will like this game, we find the age too low.

Age: Toddlers, Preschool. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Tell Tales Fairy Tales
(Blue Orange Games $12.99 Score:)

A story-telling game that can be played as teams or one on one. Players draw cards from the deck and make up a story as they add cards. Can be played solo or up to 8 players. Try this for a sleep over party or a family day. This is one of those games that can be fun for mixed age groups that include everyone from preschoolers to parents and grandparents, too.

Age: Preschool, Early School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Awards
eeBoo About Face
(eeBoo $15 Score:)

Assemble the strips to create an endless cast of zany faces. Created by artist Saxton Freeman uses his photos of found objects to create images that can represent eyes, noses, mouths and other features from leaves, ribbons, coins and such. There is no right or wrong. Good fun. 4 & up.

SNAP: A good talking game with objects to know and name and extend vocabulary. Use this game for solo play or taking turns adding the top, middle and bottom of faces.

Age: Preschool, Early School Years. Award Year: 2012.

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2012 Awards
Hape Farm Animals Mix and Match
(HaPe $20 Score:)

A 28-piece set of picture dominoes with colorful graphics painted on the wooden playing pieces. Turn them over and have a game of traditional dominoes with dots. This is a good game for pre-readers learning to match images before they begin matching letters. Or, for early counting skills, dominoes helps children begin to sight read sets of two, three, or more and match them. 3 & up.

SNAP: A perfect choice for knowing and naming animals as well as beginning matching skills and counting.

Age: Preschool. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Hape Quattro Game
(Hape $40 Score:)

This game is a lot like Connect 4 with round wooden pieces- instead of plastic chips. The object here is to be the first to put four in a row of the same color either horizontally, vertically or diagonally. The playing pieces are painted in light and dark green and the entire game is made with eco friendly bamboo wood. That said, the pieces are small and fit into a choke tube, so this is a game that is not for kids who still mouth their toys. It is marked three and up, but playing the game will be more appropriate for 5's-6's and up.

Age: Preschool, Early School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Seeds for the Birds Game
(Peaceable Kingdom $15.99 Score:)

A fun way to learn about grids and simple counting. Players turn over picture cards to tell how many seed they can put on the grid on empty bird houses. If the card shows a bird the player gathers all the seeds in the grid on the matching line and puts them in the bird's nest above. If the player turns up a squirrel image the seeds in the grid go to the squirrel above. The object is to feed more seeds to the birds than the squirrel. In other words, all the players are playing against the squirrel rather than each other. Another easy to learn cooperative game for 2-4 players. Marked 3 and up, we think this is more like a game for older 4-5 year olds.

Age: Preschool, Early School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Hit the Hat
(International Playthings $19.99 Score:)

There's a lot of pre-reading involved in this triple attribute game. Players use three dice to determine the color, pattern and shape of the hat they must find. Players use the suction cupped mallets to find the hat with those three attributes. The first to hit six hats and take 6 hats is the winner. It is possible that on your turn the hat you match is already taken. That's part of the big lesson - you win some and you loose some. This is marked for 4 & up. We'd say the three attributes at once may be a little challenging for young fours, but this is a fun way for pre-readers to sharpen their skills at seeing several attributes at a time. There are 35 hats, 4 slammers and three dice.

Age: Preschool, Early School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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2012 Award
Honeycomb
(International Playthings $19.99 Score:)

A honeycomb shaped playing board mimics nature but gives strategy gaming a new look. A spinner tells what color comb you must push out of the honeycomb - but watch out! Be careful not to let the bee on top fall! It's a game that requires dexterity as well as strategy. Loading the honeycomb also calls for patience and thinking. Marked for 4 & up, this is more like a 5-6 & up game. A good one for family fun.

Age: Preschool, Early School Years. Award Year: 2012. Click here to purchase the product on Amazon.com.

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