Search Results for -
Product Type: Toys
Age: Early Elementary School Years
Categories: Games

 


2006 Award
Poppin' Puzzlers
(International Playthings $17.99 Score:) This is a new twist on your old game of Perfection. Only two players use separate sections of the board to try to be the first to put all their playing pieces into the slots before the timer pops the playing pieces. Winner is the one with the fewest playing pieces left. 5 & up. (800) 445-8347.

Age: Early School Years. Award Year: 2006.

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2006 Award
Pretty Pretty Princess Cinderella Game
(Milton Bradley $12.99 Score:) The playing board fits together like a puzzle and girls play to “win” necklaces, rings, and tiaras from the jewelry box in the middle. Kids loved wearing their winnings and the only problem was keeping the game pieces for the next game. 5 & up. (888) 836-7025.

Age: Early School Years. Award Year: 2006.

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2006 Award
Who? What? Where? Jr.
(Pazow $19.95 Score:) Each player takes a who, a what, and a where card, which combine to ask you to draw a certain image—Abraham Lincoln fishing in Paris, for example. Players get points for guessing each other’s drawings. A fun family game for 7 & up. A follow-up to last year’s PLATINUM AWARD-winning game for 12 & up. (415) 885-5006.

Age: Early School Years,Later School Years. Award Year: 2006.

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2006 Award
Dot 2 Dot Dinosaurs
(Lauri $11 Score:) Six dinosaur cards that kids lace by the numbers. These are sequenced from 1-to 26; Farm Animals go from 1 to 22; wild animals in the Animal Alphabet set go from A to Z. These will appeal to both genders and develop sequencing skills as well as fine motor skills. Marked 4 & up, but we’d say more like 5 & up since the numbers go into the teens. (800) 451-0520.

Age: Early School Years. Award Year: 2006.

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2006 Award
Rapido
(HaPe $14.95 Score:) An elegant sequencing game. Players compete to pick up colored wooden marbles in special cylinders matching the pattern on their playing paddle. Seeing the pattern and responding quickly calls for good eye-hand coordination and memory. Fun quick rounds for 2–4 players. They say 4 & up, but we’d say more like 5–8. (800) 661-4142.

Age: Early School Years. Award Year: 2006.

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2006 Award
Teddy the Teaching Bear
(Educational Insights $19.99 Score:) Colors, shapes, counting and other matching games are built into this clever little no-batteries needed quiz machine. More fun than a workbook, but the content is similar. There are 24 two sided cards that fit into a grid. Look at item on the left and find the matching item in the grid. Place the Teddy on the right match and its arm goes up. SO this is a self-correcting toy that reinforces reading symbols from left to right. No reading is required, but the mechanics of reading line-by-line and left to write and seeing details, as well as matching and language are all built into the play. They say 3 & up. We’d say more like 4-5. (800) 995-4436.

Age: Preschool,Early School Years. Award Year: 2006.

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2006 Awards
WonderFoam Big Letters
(Chenille Kraft Co. $11.5 Score:) Twenty-six big colorful foam letters. These are fun to trace and stick to the wet wall of the tub to spell out names and words. These have an interesting texture, as well, that make them an even better sensory learning tool. Activity: Because these letters have a textured finish they can be used for crayon rubs. Put a sheet of paper on top of a letter and use the side of a crayon to rub over the letter. Make a name sign with rubbings. Also, WonderFoam Magnetic Letters and Numbers ($10.50 )—unlike old-time plastic magnetic letters with tiny magnets that can be a choking hazard, these foam letters are completely backed with magnetic material that mirrors their shape. Also, new WonderFoam Dominoes SNAP AWARD ($15.50 ) Twenty-eight big dominoes with colorful dots that are color-coded to match. One can feel some sensory information in the cut-out form of the dots. They are not raised, but you can feel their outline. A great matching game. (800) 621-1261.

Age: Preschool,Early School Years. Award Year: 2006.

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2006 Award
Pixel Chix
(Mattel $29.95 Score:) Watch a 2-D image of a girl move about in her house. Help her pick what's she going to do (rollerblade vs. watch TV), what she's going to eat or wear. There are five different levels of play and, like a virtual pet, she'll let you know if she's happy or sad. The coolest feature: you can connect two houses together and the chix will visit each other. A little noisy at times but will fit in a backpack for on the go fun.

Age: Early School Years,Later School Years. Award Year: 2006.

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2007 Award
Pisa
(HaPe $17.95 Score:) Construct a tower with colored rods between disks of wood. Roll the colored die, remove a rod of that color; but watch out, or the whole tower will fall! Harder than Pandabo,(HaPe $9.95 5) last year's Platinum winner. Pandabo is a beautifully crafted balancing game with a wooden panda holding up round, half-round, and square rods. Fine motor skills help as players take turns trying not to be the one who upsets the stack. They say 4 & up, we’d say more like 6 or 7 for both. (800) 661-4142.

Age: Early School Years. Award Year: 2007.

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2007 Award
Zingo! Heroes
(ThinkFun $16.99 Score:) Updated with a superhero theme, this is a fun variation on Vingo. Each player gets a card with Marvel comic heroes such as the Thing and the Hulk. The dealer pushes down on the superhero tile dispenser. Be the first to see a match and the tile is yours. Will appeal to boys—quick to learn and to play. 4 & up. Thinkfun has also added the Marvel license to other past award winners including Hopper Heroes ($16.99 4) and City Crossing, now with Spiderman ($16.99 4). Still top rated, last year’s Toot and Otto Game ($7.99 4), a fun variation on Connect 4. (800) 468-1864.

Age: Preschool,Early School Years. Award Year: 2007.

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