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Important Advisory:

The Asterisk on the Oppenheim Toy Portfolio Lead-Free* Platinum Award list indicates that samples from only one particular batch of these toys tested lead free.  Other production runs or samples of the same products may contain lead.

We have not had the other toys on our website independently tested for lead content. For the future, we are requiring companies to provide us with documentation that their products have been tested by an independent lab and found to be free of surface and embedded lead, as well as phthalates.  

 

 

 

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Learning through Play
 
As seen on NBC's Today Show 11//02/2000
   

Kids learn in many different ways

They may need the confidence and practice that drill and review programs can give. However, they also learn experientially - by doing, touching and playing. By the end of a long school day they may be resistant to programs which explicitly try to "teach" them anything new.

Outside of the classroom, instead of recreating the school experience, we should supplement and expand on learning in fun ways, in ways that get a child thinking creatively and/or moving actively.

The last thing that kids want after a full day of school is "more work" -- many turn to cartoons and mindless video or computer games. So our object is to get them thinking, acting and playing with their whole brain and body.

Star Wars Math: Jabba's Game Galaxy
($29.95 Lucas Learning) Too many math programs simply take the same old math drills and slap on a new licensed character. This one is different: the games are novel, fun, and develop logic and math skills at the same time. At the same time, set in the Star Wars universe, the game has instant appeal to young fans who want to play against Jabba the Hutt and his henchmen. There are estimation games, a futuristic Chinese Checkers and the promise of building your own space ship. It captures a child's imagination, enabling them to bring their fantasy life into their learning life. The games are more about outsmarting the computer than drilling, but at the same time lots of good mental math skills are reinforced. By succeeding at games that challenge arithmetic and logic skills, players accumulate credits they can spend on parts for their customized space ship.

Learning through doing: Models, Robots and Movies

No simulation matches the skills kids get when they actually use their muscles and minds to make something. These sets get kids thinking about logic, math, physics: They use the dreams children have to make movies or go into space to motivate them to actually create and do!

Star Wars Dark Side Developer Kit
(Lego Mindstorms $99) Continuing the Star Wars theme... with this kit, kids can make programmable robots that move and make noise: Remember the walking four legged robotic tanks called AT-ATs from Empire Strikes Back? Now kids can build their own, customized walking droids (including the AT-AT) with this motorized, computerized assembly kit. And in doing so, kids are getting hands-on fine motor and logic skills -- while getting a great introduction to motors, gears, programming and the "way things work". Ages 9 & up

LEGO Studios Steven Spielberg MovieMaker Set
( LEGO Systems $179.99) This is the best computer product of the year. With it kids can make real movies on their computers. The set includes software, video camera (that records on the computer) and a Godzilla-like movie set made out of Legos. The buildings can tumble to the ground, the roadway split apart and there is even a "giant" version of the monster's leg that can be used in close ups. Kids record the movie in short "takes" which are then put into a timeline to make the movie. They can add sound effects and music. Our toy testers ended up using the supplied Lego pieces and just about every other toy in the house to make their special effect movies come to life. Their collaborations were often noisy, heated affairs as they tested new ideas, developed storylines and designed sets. This is a completely open ended toy, designed to bring out the creative impulse within us all.
Ages 10 & up

Get Your Child Up And Moving

The first thing that gets cut back in public schools tends to be the music program -- particularly a shame since studies show that kids who excel in music also perform better in math.

Samba De Amigo (Sega $40 game plus $80 maracas) Up until now there haven't been many music programs for kids, and most of the ones that exist haven't been much fun. That has all changed with Samba De Amigo, the most fun filled video game of the year. In fact, this game is reason alone enough to buy a Sega Dreamcast! You plug special maraca game controllers into the Sega and then have to shake to the beat and in the direction dictated by the game -- kind of like "Simon says". It teaches music, counting, meter, rhythm, sequencing and strengthens coordination -- but most of all, it's hysterically fun to play and gets everyone up and moving. Ages 10 & Up

You may be able to tell if your child is a video game addict by the thick callouses they typically get on their thumbs and bottoms - sometimes the only things that get used for hours at a time. It doesn't have to be that way - get your kids moving.

Freestyle Board (Thrustmaster $69.99) This cool controller works with Sony Playstation or Playstation 2. It looks like a skateboard and can be used to control surf, snow and skateboard programs by leaning from one side to another. A small hand held unit has all of the standard game control buttons and vibrates when rough terrain is encountered. The board has two buttons, one at the front and the other at the rear and these can be used to do tricks in supported games. Like Samba De Amigo, it gets kids up and using their entire bodies.

Are Your Computer and Video Games Listening?

Voice recognition technology, once reserved for the office, has now come home for fun and learning.

Hey You Pikachu (Nintendo $$89.95) This game features the adorable yellow Pokemon called Pikachu. Although the Pokemon phenomenon has been marketed to kids of all ages, most of the games have been about combat for an older crowd. In this game the Pikachu is more of a virtual pet. You control him by talking to Pikachu with the special, included microphone. There is a stealth reading component to the game: what you should say to Pikachu is written on the screen, as are hints. Kids learn that reading has a direct impact on their ability to succeed. Ages 3-5

Tweens, teens and adults can have fun with voice recognition too:

Microsoft Voice Commander Headset (Microsoft $69.95) This headset can be used as an internet phone. It allows players to talk to each other while they play games over the internet or network. But, it can also be used to issue commands verbally to any Windows game. That is where the stealth learning comes into play...the creation of complex command is actually a kind of programming.

Encarta Language Learning Spanish and French (Microsoft $74.95) This is another great voice-enabled program that is a more traditional learning title, but has a cool new feature: It actually listens to what the user says in Spanish or French, and then responds to what the child says through the headset -- enabling conversational practice in Spanish or French (depending on the version purchased).. It turns the computer into a a language learning lab. Ages 14 and up.

   
   

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