Smart Games Jump'IN
![](https://static.wixstatic.com/media/ceaaab_bfbcc36ca18d473fae18af44764702fa~mv2_d_1300_1300_s_2.jpg/v1/fill/w_147,h_147,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/ceaaab_bfbcc36ca18d473fae18af44764702fa~mv2_d_1300_1300_s_2.jpg)
(Smart Games $21.99)
A brainteaser game with rabbits that need to jump into the five rabbit holes without getting caught by the fox. But it’s tricky. Rabbits can only move by jumping over a mushroom or fox. And the fox can slide forward and back to block the way. Played solo, this is a good travel game or one for a waiting room. It comes with 60 increasingly challenging images in a booklet that has solutions in back if you get stuck. The game board has a snap on lid that holds all the pieces in one place. 7 & up.
Ages: Early school, Tweens
Oppenheim Toy Portfolio Platinum Award 2017